With Gamescom 2015 looming on the horizon it’s been one frantic week!
We’ve been working hard to get a new version out in time for the con, and we’re happy to say the new builds were submitted to Google Play and the App Store last night. *PHEW*!
For iPad and iPhone users, we’ve created a free version that should shortly appear on the App Store. It’s ad-free and plays just like the paid copy with a few limitations.
In addition to the changes mentioned in the last post (Scatty Rat update), we decided to add a major new feature – Lab Tests. These are custom-built levels designed for players who want a more challenging puzzle.
There are five Lab Tests to start with, but we plan to add more over time. If you’ve bought the game you’ll be able to download these as they become available.
So what lies ahead? The game already plays really well on PC, so we’re thinking of pushing a version out on Steam. The upside is that we could include the Lab Test level editor, so people can design their own puzzles. Stay tuned for more updates and our experiences at the con!
Click on the image to check out more screenshots
We’ve been busy making changes to Scatty Rat and plan to roll them out soon. Thanks to the people for provided us with excellent feedback, particularly Clovis over at iFanzine.com.
These changes should make Scatty easier to play, and the addition of Mega Cheese and rat cages means you’ll have a real chance to save ALL of the rats!
Here’s a quick summary of what we’ve been working on:
- Mega Cheese – a rare pick-up that lets you fling one of your rats without losing it. You’ll have to use these sparingly, however, if you want to save all your rats!
- Rat Counter – shows how many rats are on the level and how many you’ve collected or lost.
- Rat cages – rats will only spawn inside cages, so they can’t be smooshed by predators before you reach them!
- Silhouette view – a new effect when you’re inside the wallspace, designed to make navigation easier – and prettier. 😉
- Improved jump and dig – no more frustration when you try to time the perfect jump!
- Weight! – furniture will be heavier, meaning Scatty will have to be clever instead of just shoving stuff around.
Have you ever noticed how a professional cleaner will have the filthiest house? Or a chef will order take-out or grab a kebab on the way home?
It’s the same with website design. Because I do this for a living, my own sites are invariably slap-bang affairs that are cobbled together without any real planning. Like Frankenstein’s monster, bits are liable to fall off or change at any given time, so if you come back next week to find the site is now hot-pink with leaping unicorns, my apologies in advance.
Although Gerry and I both have ‘day jobs’ as IT consultants, this site will primarily be focussed on our sideline in game development. The indie games scene is exciting and full of new challenges, and we hope to share our experiences with all the other hard-working indies out there!